Why couldn't all of them be that simple?Īfter accepting a quest, you hit up another station that takes you to a map with an assortment of repeatable missions. But then you've got the fame progression system, which doles out random rewards, unlocks features and opens up new worlds-to access that you just have to hit a button. For every menu, there's a different spot in the hub you'll need to interact with. The same goes for missions, tasks, the microtransaction store, the regular store and whenever you want to unlock new skills. If you need to see your inventory, you have to visit a specific location. Even something as basic as bringing up crucial menus becomes a pain in the arse. For instance, the tutorial mission has slots for other players, but only after that will you discover you need to unlock multiplayer first, which involves completing said mission. This inconsistency is apparent all over the place.
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